Jun 04, 2017 Pricing. Failed to load latest commit information. You can’t perform that action at this time. You signed in with another tab or window. Reload to refresh your session. You signed out in another. CasparCG HTML Producer Basics. It supports playout and character generation, and it handles realtime text templates with Adobe Flash. This is fine as long as you are familiar with Flash, but Flash is highly proprietary and often not the best solution. ![]() ![]() Hi, A lot of requests here seem to be for a fully fledged character generator. It seems to me that vMix should focus on what it does well, and utilise something like CasparCG for that purpose. I think a good feature of vMix would be either support of CasparCG's SDI output (2 outputs, 1xfill and 1xkey, brought together in a single alpha channel'd input), or a collaboration with the CasparCG project on creating a DirectShow output module for CasparCG that would show up as an alpha channel'd input on vMix. The first option would be more useful to large vMix installations, where the number of input's isn't such a big issue, and the second would be useful for smaller setups like laptops or microATX based mixers. Is this a good plan? I'm still trying to get my head around CasparCG and learning about it, but I think the main attraction is the animated graphics possibilities with Dynamic (or editable) text fields, yes the templates are built in flash and that is a process in and of itself, but with an array of templates potentially becoming available down the line, there may not be a need for everyone to learn flash. CasparCG would just be another tool in the arsenal to be used with vMix to raise the production value and add to the 'professionalism' of a broadcast, show or presentation. Perhaps a lot of the same could be accomplished with XAML, as with vMix's animated Title input, but I for one am not familiar with the XAML process nor do I have the software to edit or modify it. I have dabbled in Flash and AE so I understand the animation process in those software's and am attracted to the notion of being able to customize my own animated templates. Ya, Its the template capability of CasparCG. You build the template in Flash and then you can modify the editable fields and playback from CasparCG. I'm no programmer so I have no idea what their external programming stuff is capable of, but at the least being able to trigger templates with certain preset settings in the editable parts seems to be something other stuff can do (Justmacros). Its not hugely important as someone else can do the triggering. But to get perfectly timed transitions between Vmix and Caspar, it would about require that one is triggering the other or that a 3rd party is triggering both, as in Justmacros. The main advantages I can see of the CasparCG/vMix setup is: 1) It is a client/server model, so it allows you to run with a second operator managing the graphics separate from the mixer PC. 2) Whilst vMix does support flash inputs, it doesn't provide control software for managing those inputs. We've run some flash overlays and written our own control software, but it's not ideal. The built-in control of XAML inputs is great, but the animation possibilities and programmable nature of flash is more flexible than XAML. 3) Trying to manage a lot of graphics in the current vMix input layout is difficult. Once the number of inputs gets above about 10 (for me) I start to find it tricky to get the inputs I need on screen quickly. Komik rave chapter 92 of the texas. Some sort of input management system would eliminate this, which I've also put in a feature request somewhere I think. It's definitely not essential to me, but I think it'd be a great tool, and particularly if other commercial CG's provide a similar dual SDI key/fill input it'd open up the market for vMix a bit more as well.
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